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If you want the most unusual driving simulator, try beam BeamNG. 5 ft measured from the centerline of the exterior beam was used for all variations of the typical section. drive latest version: Open-world vehicle simulation game. Here are the recommended specifications for BeamNG. Players will be able to organize racing races in large cities and desert areas. All other Gizmos are limited to a 5 Minute Preview Get a 5 Minute Preview of all other Gizmos.
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In short, if the physics were more usable, the environment destructible, and I had a computer that was at least twice as fast, This would be one of my most favorite games ever, and time plus the game being open to modders can easily fix all of those.Beam ng free trial All future updates to BeamNG. (aside from rigs of rods, but BeamNG is much more refined right now) Plus that answer's my personal question on why we may not have seen a game like this yet. I'd say anything more than a 4 car demo derby would be extremely difficult for anything less than a sandy bridge quad core. I also think that soft-body damage on the environment would be an awesome next step, But seeing as spawing only 5 vehicles including my own will bring my cpu utilization to %70 (stock 2600k) and my fps to the 30's then I see a small chance of that happening. To me at least the driving model doesn't seem to like high speeds in its current state. If the physics get fixed/modded to be more practical then road racing would be loads of fun too. The places where I think this game will excel in its current state are off road and demolition derby.
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Though I haven't tried any mods yet there does seem to be some fixes from the communities for this. The sedan and the sports car are extremely tail happy and the van is slow. The pickup and the hatch back are the only ones I can do anything useful with. To me the physics make some cars unplayable. Alright, I've mucked about a little with the alpha now.